enemies = {}
enemies[1] = {x = 1330, y = 230, img = nil, speed = 1, speedY = 0, width = 30, height = 30, solid = true, falling = 0}
enemies[2] = {x = 1640, y = 230, img = nil, speed = 1, speedY = 0, width = 30, height = 30, solid = true, falling = 0}
enemies[3] = {x = 2170, y = 230, img = nil, speed = 1, speedY = 0, width = 30, height = 30, solid = true, falling = 0}
enemies[4] = {x = 3100, y = 230, img = nil, speed = 1, speedY = 0, width = 30, height = 30, solid = true, falling = 0}
enemies[5] = {x = 3300, y = 230, img = nil, speed = 1, speedY = 0, width = 30, height = 30, solid = true, falling = 0}
enemies[6] = {x = 5000, y = 230, img = nil, speed = 1, speedY = 0, width = 30, height = 30, solid = true, falling = 0}
enemies[7] = {x = 5170, y = 230, img = nil, speed = 1, speedY = 0, width = 30, height = 30, solid = true, falling = 0}